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News 22/05/2016

Welcome students from the University of Connecticut

On Wednesday, May 18, the Rome Business School had an opportunity to welcome 25 students from the University of Connecticut (UConn) who had flown all the way from the United States to be with us in Rome. Antonio Ragusa, Director and Founder of the Rome Business School, welcomed the students with a
News 21/05/2016

Red Bull e il content marketing

Red Bull: un caso esemplare Quando parliamo di content marketing, parliamo della creazione di contenuti (blog post, articoli, video, infografiche, ma anche brochure e dépliant) in grado di attrarre gli utenti, conquistare la loro fiducia e trasformarli in clienti e brand ambassador. Lo scopo ultimo
News 17/05/2016

Company Visit : PERONI

On Monday, May 16th, the Rome Business School’s students had a chance to visit the best known Italian brewery in the world—no other than PERONI — in one of their many company visits. The students were warmly welcomed by the Peroni headquarters’ staff and a well-prepared and delicious breakf
News 14/04/2016

leARn To Cultural Programme

With the warmer temperatures, sunny days, and blooming flowers, we once again greet the arrival of the lovely springtime here in Rome. The weather at present is so fine—it is undoubtedly a most suitable time for some sightseeing! To enrich the extracurricular activities of our students, besides de
News 14/04/2016

Netflix: The Reasons Behind its Success

The story of Netflix begins between 1997 and 1998, when the American company became a serious competitor of Blockbuster by offering customers a subscription that included a flat rental fee and the delivery of movies and video games for just over $8, without any time limit for the return of the film
News 06/04/2016

Gamification: games as business tools

What is Gamification? For some time, a lot of talk has been going on about gamification as an effective lever to boost marketing strategies. But what does gamification mean? Basically, gamification is the concept of applying video game mechanics and game design techniques to, promote a product and a